home *** CD-ROM | disk | FTP | other *** search
- MicroLink Personal Computer Users' Group
-
- Presents
-
- Push Your Luck
-
- v1.1, Copyright 1990, Bob Lancaster
-
-
- INTRODUCTION
-
- Push Your Luck is a fast, straightforward dice game, in which
- players try to use a little strategy and a lot of luck in order to
- run up the highest score.
-
- Based on an old dice game with the lovely name of "Drop Dead", Push
- Your Luck includes a few twists which I think add to the fun.
-
- Enjoy!
-
-
- EQUIPMENT REQUIRED
-
- Push Your Luck will run on any IBM PC/AT/XT/PS2 or close clone
- thereof, with at least 100k of memory available after DOS is
- loaded.
-
- Although the game looks best when played on a color monitor, it
- plays just fine on a monochrome. (If you are using a monochrome or
- composite monitor with a color graphics card, please see "Black And
- White Mode" in the Command Line Parameters section below)
-
- A Microsoft-compatible mouse can be used. (Remember to load your
- mouse driver before starting Push Your Luck).
-
- If you run across a configuration on which the game will not run,
- please let me know (address at end of this file)!
-
-
- GAME FEATURES
-
- Microsoft Mouse Support
- Fast Mode
- Monochrome/Composite monitor support
- Top Ten Scores file
- Statistics on multiple games
- Bosskey
- Computer Opponent
- On-line help
-
-
- THE OBJECT
-
- In Push Your Luck, you start each round by rolling two "Blocker"
- dice. These are displayed in a window in the upper left corner of
- the screen.
-
- You then begin rolling five dice. Any dice which match either of
- the "Blocker" dice are discarded, and the rest are added to your
- score for that round, at face value.
-
- If you have any dice left, you are asked whether you want to stop
- rolling, or "push your luck" by rolling again.
-
- Why is it pushing your luck? Because if you lose all of your
- remaining dice during a round before stopping, you lose all the
- points you had accumulated during that round!
-
- This makes it crucial for you to decide just how far you should
- push your luck, taking into account such factors as:
-
- How many dice are left?
-
- Are your "Blockers" a pair (giving you in effect only one
- "Blocker" to worry about)?
-
- What is your score compared to your opponents?
-
- What round is it?
-
- And - how lucky do you feel?
-
-
- SCORING
-
- After each "Push", the dice rolled which do NOT match either of the
- "Blockers" are added to your score for the round.
-
- If you stop before losing all your dice, you get to keep the score
- you have run up during the round.
-
- If however, you lose all the dice, all points earned during that
- round are unceremoniously taken away! (Any scores from prior
- rounds are still yours. I'm not THAT cruel.)
-
- At the end of five rounds, the player with the highest score wins!
-
-
- STARTING THE GAME
-
- At this point, you should be able to play the game, and get a feel
- for it. You can read the rest of this document now at your leisure
- to clarify points, and to explain some of the features you might
- not understand your first few times through the game.
-
- So, make sure you are in DOS, and type "MLPUSH" (without the
- quotes) and press return. Follow the prompts, and enjoy!
-
-
- GAME CONTROLS
-
- Push Your Luck can be played either using the keyboard or a
- Microsoft-compatible mouse.
-
-
- KEYBOARD INPUT
-
- The legend (the last line on the screen) always contains a list
- of keys that are valid at any point in the game, usually along
- with a one-word description of their function. (See "COMMANDS"
- below)
-
-
- MOUSE INPUT
-
- Most of the keys listed on the bottom line of the screen can be
- entered via the mouse by pointing to the command and clicking
- the left button of the mouse. (If you are new to mice,
- "clicking" something means to place the mouse cursor on it and
- press the appropriate button, in this case, the left.)
-
- Also, boxes higher on the screen with messages such as "Press
- return for next player" will allow you to click the box itself
- to continue, rather than the command at the bottom of the
- screen.
-
- So, experiment with the mouse, and see what works. I think it's
- fairly straightforward, but would appreciate any feedback on
- ways you think it could be improved (address at end of file).
-
- COMMANDS AND TOGGLES
-
- A number of commands and toggles are available to enhance play, or
- to allow you to tailor the game a little to suit your taste.
- Alphabetically, these are:
-
- A (AllScores command)
-
- This displays a scorecard of all players, to compare how
- everyone is doing in relation to each other. The highest
- score(s) are emphasized with a flashing arrow.
-
- B (BossKey command)
-
- This displays a phony DOS screen. I'll explain for you honest
- folks: this key is used when you are playing the game on company
- time, and the boss suddenly appears. To return to the game, key
- OK at the phony DOS prompt. Also known by some as the SpouseKey
- command.
-
- Esc (Exit command)
-
- Use this key to end MLPush before the game is over.
-
- F (Fast Mode toggle)
-
- If you just want to play the game, and not look at some of the
- "animation" (such as the rolling dice), turning the Fast Mode on
- will do it.
-
- Defaults to "No", showing all animation.
-
- I (Program Info)
-
- Displays information about the program and the author.
-
- N (Next Prompt toggle)
-
- This allows you to get rid of the "Press return for so-and-so's
- turn" message, which some folks find annoying.
-
- Defaults to "Yes", allowing the message to show.
-
- P (Pips Mode)
-
- Allows you to select between dice with pips (dots) on them, or
- with numerals on them.
-
- Defaults to "Yes", showing the dots.
-
- R (Round Prompt toggle)
-
- This allows you to get rid of the "Round" message, which some
- folks find annoying.
-
- Defaults to "Yes", allowing the message to show.
-
- S (Sound Mode toggle)
-
- This allows you to turn on and off the sounds produced by the
- game, which some folks find annoying.
-
- Defaults to "Yes", producing sound.
-
- T (TopTen scores command)
-
- Displays the highest ten scores achieved on your machine. (This
- information is stored in the file MLPUSH.SCR. Clearing the top
- ten may be done by displaying the top ten and pressing Alt-C.)
-
- W (Win/Loss Statistics command)
-
- Displays the statistics for all games played in the current
- session (Since player names were entered). These are always
- shown at the end of each game, but this command allows you to
- display them during play.
-
-
- COMMAND LINE PARAMETERS
-
- In the section above, several options are referred to as "toggles".
- This simply means that they can be in a "Yes" or "No" state.
-
- (Note that the state of these toggles can be determined by looking
- at the legend appearing at the bottom of your screen. If the
- toggle description there begins with a capital letter, the toggle
- is in a "Yes" state. For example, if a legend reads "Sound fast",
- the sound toggle is set to "yes", and the fast toggle is set to
- "no".)
-
- Each of them has a "default", which is the state (either yes or no)
- in which they start out when Push Your Luck begins.
-
- I set the defaults to the way I felt was best, but you may think
- differently!
-
- If you find yourself always changing one or more of the toggles
- each time you play, you might want to set them on the DOS command
- line instead.
-
- Any toggle can be flipped to the opposite of its default (Fast Mode
- = "Yes", for example) by keying the toggle's letter following the
- program name (MLPUSH) when you start up the game.
-
- So, if you wanted to set "Round Prompt" to No, and Fast Mode to
- "Yes" (the opposites of their defaults), at DOS you would key:
-
- "MLPUSH R F"
-
- ...without the quotes, followed by the Return key. Be careful that
- you leave a space between MLPUSH and the toggle(s), or DOS won't
- recognize what you are trying to do.
-
- This allows you to tailor the game a little to your taste, and if
- you put this statement into a DOS batch file or menu processor, it
- will save you from setting these toggles each time you start the
- game.
-
- Toggles only valid from the command line:
-
- B (Black And White mode)
-
- If you are running a composite monitor on a color graphics card,
- and the colors in MLPush are hard to discern, keying "MLPUSH B"
- at the DOS prompt will make MLPush run in Black And White Mode.
-
- Defaults to "Yes" if Monochrome adapter detected, "No"
- otherwise.
-
- M (Mouse)
-
- If you have your mouse driver installed, but do not want to use
- the mouse during MLPush, keying "MLPUSH M" at the DOS prompt
- will cause MLPush to ignore the mouse.
-
- If you run the program without this parameter, you can still use
- the keyboard. Using this parameter simply keeps the mouse
- cursor from being displayed.
-
- If the mouse driver is not installed, this parameter has no
- effect.
-
- Defaults to "Yes" if mouse driver detected, "No" otherwise.
-
- T (Top Ten Scores)
-
- This is different than the "T" command available during game
- play. It specifies whether a Top Ten Scores file should be
- saved, and is useful if you are running the game from a write-
- protected disk.
-
- Defaults to "Yes".
-
-
- DIFFERENCE BETWEEN VERSIONS
-
- VERSION 0.1 - 06/23/90
-
- Released to one beta tester.
-
- VERSION 0.2 - 06/24/90
-
- Lots of cosmetic changes, still unreleased.
-
- VERSION 1.0 - 07/04/90
-
- More cosmetic changes.
-
- VERSION 1.1 - 07/07/90
-
- Fix Help/Mouse bug.
- Initial "public" release.
-
-
- ACKNOWLEDGMENTS
-
- Thanks to my wife Cindy, who play-tested the concept with me, using
- real, honest-to-goodness dice, and thanks to Reed Harding for being
- my beta-guinea pig.
-
- Thanks to all those folks who wrote nice letters and left great BBS
- messages in response to my other games.
-
- A tip o' the hat as always to the officers and members of MicroLink
- PCUG for the encouragement and support they always give my PC
- endeavors.
-
- Thanks to Eagle Performance Software, whose Shareware product
- "QWIK" allows for some blazingly fast screenwrites in Turbo Pascal
- and Turbo C.
-
- Programmers interested in QWIK should contact Eagle at:
-
- Eagle Performance Software Or Call Jim LeMay at:
- TP products (817) 735-4833
- P.O. Box 122237
- Fort Worth, TX 76121-2237
-
-
- ALSO BY THE AUTHOR
-
- MicroLink Yaht - The popular dice game
-
- MicroLink Shut The Box - The traditional board game
-
- MicroLink Otra - A memory game in the spirit of "Simon"
-
- MicroLink Loyd - The "15" puzzle, in competitive game form
-
- FEEDBACK
-
- I would appreciate any comments, complaints, or wish lists of
- features you'd like to see! And, if you have any favorite old
- games you'd like to see programmed, I'm always looking for another
- which would interest me!
-
- Also, if you like the game enough (and can afford) to send a small
- ($5) donation, I won't argue. And my wife will understand my long
- nights at the PC a little better!
-
- Either way: Enjoy the game, and give copies of it to all your
- friends. And enemies. Strangers on the street...
-
- I can be contacted by mail at:
-
- Bob Lancaster / P.O. Box 5612 / Hacienda Heights, CA 91745
-
- Or by modem at:
-
- MicroLink PCUG BBS (AKA So. Cal Builder's Board)
- 818/961-7903 - 24hrs/365 days - 300/1200/2400/9600
-
- CompuServe ID: 71141,3016
-
- Please include the version number of Push Your Luck in
- correspondence.
-
- Those interested in finding out more about MicroLink can contact
- the board listed above, or by mail:
-
- MicroLink PCUG Headquarters
- 15865-B E. Gale Ave. Box 1003
- Hacienda Heights, CA 91745
-
- Tell them Push Your Luck sent you!
-
-
- ----------------end-of-author's-documentation---------------
-
- Software Library Information:
-
- This disk copy provided as a service of
-
- The Public (Software) Library
-
- We are not the authors of this program, nor are we associated
- with the author in any way other than as a distributor of the
- program in accordance with the author's terms of distribution.
-
- Please direct shareware payments and specific questions about
- this program to the author of the program, whose name appears
- elsewhere in this documentation. If you have trouble getting
- in touch with the author, we will do whatever we can to help
- you with your questions. All programs have been tested and do
- run. To report problems, please use the form that is in the
- file PROBLEM.DOC on many of our disks or in other written for-
- mat with screen printouts, if possible. The P(s)L cannot de-
- bug programs over the telephone.
-
- Disks in the P(s)L are updated monthly, so if you did not get
- this disk directly from the P(s)L, you should be aware that
- the files in this set may no longer be the current versions.
-
- For a copy of the latest monthly software library newsletter
- and a list of the 2,000+ disks in the library, call or write
-
- The Public (Software) Library
- P.O.Box 35705
- Houston, TX 77235-5705
- (713) 524-6394
-